INTERACTION & PARTICIPATION
Design for change
Part one - Discussions on change You will design the identity and launch materials for a conference on behavioral change that will take place in the Walker space.
Part two - Action for change You will develop a digital product or service that will benefit users and help with management of a medical condition. You will name and brand it and create a digital launch campaign.
Communication can change behavior and the creation of digital products
Analytics - personal profile/ data to curate something specific to phycological target someone.
Ideas/ insights that could form the basis of an identity for a conference.
Create an identity- for the conference, the different ways /nudges to do something.
Show what it is. Fuck with people's brains. Place a thought in their brain. Manipulation Conditioning... Subliminals
Ideas/ insights that could form the basis of an identity for a conference.
Create an identity- for the conference, the different ways /nudges to do something.
Show what it is. Fuck with people's brains. Place a thought in their brain.
Manipulation...Conditioning... Subliminals
We looked at different themes to show behavioural change.
What could it look like?
Mood Boards.
As a response to show quick behavioural change.
Quick reactions.
Signs
Peoples reactions to visual stimuli is really quick
WHAT IS BEHAVIOURAL CHANGE?
Behavioural change is the term given to any behavioural or emotional change to a person after being subject to something weather it be visually, physically or through sound
First thoughts to show behavioural change
Colour changing
Things changing - metamorphosis
A straight line into chaos
order into disorder
WHAT IS COLOUR THEORY
Colour theory, however, is the idea that each shade of colour has an opposite, which it works well with visually and have a strong contrast.
How colours compliment each other.
How they flow and harmonise.
Colour and the brain.
Recent research by the group has found a small effect of coloured light on heart rate and blood pressure: red light does seem to raise heart rate, while blue light lowers it. The effect is small but has been corroborated in a 2015 paper by a group in Australia.
Psychological Properties Of Colours.
Colour psychology is the study of colours in relation to human behavior and emotion.
RED
BLUE
RED. Physical
Positive:
Physical courage, strength, warmth, energy, basic survival, 'fight or flight', stimulation, masculinity, excitement.
Negative:
Defiance, aggression, visual impact.
Being the longest wavelength, red is a powerful colour.
Red stimulates us and raises the pulse rate, giving the impression that time is passing faster than it is. It relates to the masculine principle and can activate the "fight or flight" instinct.
Red is strong.
Pure red is the simplest colour, with no subtlety. It is stimulating and lively, very friendly. At the same time, it can be perceived as demanding and aggressive.
BLUE. Intellectual.
Positive:
Intelligence, communication, trust, efficiency, serenity, duty, logic, coolness, reflection, calm.
Negative:
Coldness, aloofness, lack of emotion, unfriendliness.
Blue is the colour of the mind and is essentially soothing; it affects us mentally, rather than the physical reaction we have to red. Strong blues will stimulate clear thought and lighter, soft blues will calm the mind and aid concentration. Consequently it is serene and mentally calming. It is the colour of clear communication. Blue objects do not appear to be as close to us as red ones. Time and again in research, blue is the world's favourite colour. However, it can be perceived as cold, unemotional and unfriendly.
VIOLET
VIOLET. Spiritual
Positive:
Spiritual awareness, containment, vision, luxury, authenticity, truth, quality.
Negative:
Introversion, decadence, suppression, inferiority.
Spiritual values.
It is highly introvertive and encourages deep contemplation or meditation. It has associations with royalty and usually communicates the finest possible quality.
Being the last visible wavelength before the ultra-violet ray, it has associations with time and space and the cosmos.
Colour has a phycological link to us as humans.
We already have a link to colour due to our environment and
natural elements
certain colours we already associate with certain feelings
SHAPES MEANINGS
visual stimuli
Circles, ovals and ellipses Common meanings:
• eternity
• universe
• magic
• mystery
Squares and rectangles Common meanings:
• discipline
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• strength
• courage
• security
• reliability
Triangles
Common meanings:
• excitement
• risk
• danger
• balance
• stability
Junaid recorded a few people initials thoughts on shapes on social media.
-14/18 said that that the square reminded them of a box, closure or being held -10/18 said the triangle showed unity whilst 6 others mentioned the danger
-11/18 people said the circle made them think of infinity and continuous motion.
ARTIST
As we were looking at colour and shape I wanted me and Junaid to look at what else there is out there.
we found two artists that use colour and shapes in their work.
We looked at them as a response to colour and shape and how that links to our research and were going with our idea.
BRIGET RILEY
She explores the dynamic potentialities of optical phenomena.
Her use of shapes and colour can strike a feeling.
The way in which she has used the perspective of the circles to create a motion to mimic the movement can also show a change in a notion.
The harmony of shape and colours to create movement
Using colour
YAYOI KUSAMA
She is well known for being the ' dot lady'
She uses colour and dots in her work.
her use of colour with shapes especially circles can provoke some people Trypophobia (fear of holes)
Her use of repeated pattern has lead her to create 3D mirror rooms.
She explains that her work
"does battle at the boundary between life and death, questioning what we are and what it means to live and die."
'By using light, their reflection, and so on, I wanted to show the cosmic image beyond the world where we live."
The atmosphere created by her work making us question our existence
INSIGHT :
Colour and shape can directly affect someone's perceptions and mood
MOOD BOARDS
This mood board shows the ideas of something morphing and changing.
visually showing change.
CHANGE USING COLOUR
This mood board shows the ideas of change using colour.
VISULAISING MOVEMENT
This mood board shows the ideas of
movement
IDEADS
INITIAL DEVELOPMENT OF POSTER
Using the colours and visual ideas we created from our mood boards.
I started to create a poster that reflected what we had looked at.
We decided on using colours such as purple, blue, pink and green as these are notoriously calming colours and visually are very welcoming in terms of a conference.
Using shape and colours that harmonise with each other.
To show more change I played around with the colours more.
I inverted the background to disrupted the harmony a little to show how we change and grow from obstacles that occur in our own life.
To add depth into the image I took a rectangle area of the poster and crated more noise for it so it would become more pixilated and make it stand out from its background.
INVERTED
The background design is the same the only thing that has disrupted it is the colour change as it has been inverted.
However, the inverted colours have been created by squares and rectangles.
TEXT EXPERIMENTATION
The font placement seemed too harsh for the overall poster as the background was already heavy.
It looked to one dimensional and hard to see to text, it was quite busy, everything trying to call out for attention.
My solution was to experiment with the background and try to pull different elements out and in using shadow to make the eye subconsciously follow a flow.
The background and the text have to flow together so I wanted to find a harmony between the two.
I also played with the placement of the text and the layout to see how that could look like.
Experimenting with text placement.
Looking at how I could lay stuff out.
After all the experimentation, we settled for the text you see below.
Adding in the rest of the information
COLOUR EXPERIMENTATION
Experimenting with the background colour.
The cooler dark blue tones give off a more alien feel but this would be due to the vibrant green.
Too much colour, changing changed the poster imagery.
EXPERIMENTATION
we tried to make a set of three experimented with a circle.
For this idea, we did take inspiration from Yayoi Kusama and her dots with contrasting colours but the general design and ideas just didn't fit in with what it is we had.
Using gradients.
Experimenting with triangles
Laying out the poster
Visual identity
Matching our idea of colour and shapes
FEEDBACK
ARDUINO
Me and Emily.
CODING
We did some coding and we sent some codes to a board.
INTERACTION & PARTICIPATION
Design for change
Part Two- Action for change you will develop a digital product or service that will benefit users and help with management of a medical condition. You will name and brand it and create a digital launch campaign.
Part one - Discussions on change You will design the identity and launch materials for a conference on behavioral change that will take place in the Walker space
RESEARCH ON DEMENTIA
What is dementia?
The brain is made up of nerve cells (neurones) that communicate with each other by sending messages. Dementia damages the nerve cells in the brain so messages can’t be sent from and to the brain effectively, which prevents the body from functioning normally.
RAHIMA, LARRY, OWEN, GABRIEL AND MYSELF
Functions of the brain that is likely to be effected:
There are over 200 subtypes of dementia.
Early symptoms of cognitive and functional impairment that occurs in dementia may include, but are not limited to, the following:
• Memory loss or uncharacteristic lapses in memory, particularly in short-term memory. While memory loss is very commonly associated with the early signs of dementia, particularly Alzheimer’s disease (AD), this is not true for all patients, some of which show no memory dysfunction until much later in their condition.
• Difficulties in language and communication. Although a person was previously articulate, he or she may show a loss of vocabulary or difficulty in forming sentences.
• Changes to personality or behavior. This is particularly common in frontotemporal dementia (FTD) and may result in a misdiagnosis of depression.
• Difficulties in coordination and motor control. This symptom is often difficult to distinguish from Parkinson’s disease, which can also be associated with a form of dementia.
• Difficulties with vision, for example, in the ability to read or recognize faces and shapes
• Difficulties in performing everyday activities that were previously easy to manage, such as household accounts or shopping
TAB DAY 1
Market research
What is there already to help the patients?
The best apps for dementia:
1. Talking Tom Cat 2
Cost: Free
In this game, you can talk to Talking Tom Cat and he will repeat it. He has an entertaining voice to keep you interested. Utilizing the tactile properties of the iPad, Tom can be poked or brushed. You can win game coins if you challenge him and play other mini games. He can be dressed in other outfits and functions like a virtual pet, holding your interest for hours.
2. My Reef 3D
Cost: $1.99
Those who suffer from advanced dementia will find My Reef 3D fun and easy to use. The person can interact with fourteen different types of fish. Activities include stocking the aquarium with specific fish and fun things like tapping on the glass. This will, of course, annoy the fish, providing amusing interaction. There is also an option to just sit back and enjoy the beauty of the reef.
3. FlowerGarden
Cost: $2.99
Many who suffer from dementia might miss parts of their lives that they loved doing but are no longer able to. FlowerGarden is an app that can bring back some of the past to a loved one. Garden lovers can grow a garden again that encompasses the whole process, from planting virtual seeds, keeping them watered until they have a full harvest. Being able to replicate an enjoyable activity is important to keep an Alzheimer's patient busy.
4. Let's Create! Pottery
Cost: $4.99
Bringing an app that provides some out of the ordinary fun to a loved one's life is what the Let's Create! Pottery function provides. The user throws virtual clay onto the pottery wheel and then begins the creation of a variety of clay pots. Dragging your finger across the screen serves to smooth the sides of the pots, which come in several sizes. This is a fun app to play, especially for those seniors with a creative spark that hasn't died out.
5. MindMate
Cost: Free
The MindMate app is perhaps the ultimate in dementia apps. It is more than a tool, but is more like a friend. It is always there for the patient. It can help your loved one stay focused with activities like memory, problem solving and attention as well as working with their speed. It also provides entertainment through eight interactive games that are fun while providing learning materials for current events in medicine. Users can monitor their progress as well.
6. Lumosity Mobile
Cost: $79.99 / year
The Lumosity app features a combination of over 25 cognitive games that are aimed at "exercising" the brain. The games challenge memory and attention by engaging the user in common cognitive and neuropsychological tasks. While not cheap, this app is currently used by over 70 million people worldwide.
7. It's Done!
Cost: $2.99
It's Done is essentially an app that provides a checklist for life's everyday critical tasks such as locking doors, feeding pets, taking medication, and turning off the stove. According to the developer, A.J. Lester & Associates, Inc., the It's Done app is "...ideal for those suffer with short-term memory loss due to brain injury, dementia, or other related medical conditions".
8. Alzheimer's Society's Talking Point Forum
Cost: Free
Download here
The Alzheimer's Society's Talking Point Forum app is produced by the the Alzheimer's Society in the UK. The app is an online support and discussion forum and was created for anyone affected by dementia. It's a place where dementia patients and their loved ones can read others' experiences, ask for advice, share information, join in discussions, and - most of all - feel supported.
9. Spaced Retrieval Therapy - Memory Training for Dementia & Brain Injury
Cost: $3.99
According to the developer, Tactus Therapy Solutions Ltd., "This Spaced Retrieval Therapy app uses the scientifically-proven method of spaced retrieval training to help people with dementia or other memory impairments to recall important information. Recalling an answer over multiplying intervals of time, such as 1 minute, 2 minutes, 8 minutes, and so on, helps to cement the information in memory".
Are you aware of any great apps for people who suffer from dementia that we've left out? If so, please share in the comments below!
Overview.
what do these apps have in common?
They help their user feel accomplished as the app give them something to do.
Some give them a sense of control.
TAB
A crash course day
Tab came in ....
Seal and furies
Paro the dementia seal robot
what do these have in common?
What is paro?
Paro is a robot seal
The seal has the ability
Paro has some artificial intelligence. It has the ability to "learn" and remember its own name, and it can learn the behaviour that results in a pleasing stroking response and repeat it
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PARO has been found to reduce patient stress and their caregivers
-
PARO stimulates interaction between patients and caregivers
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PARO has been shown to have a Psychological effect on patients, improving thier relaxation and motivation
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PARO improves the socialization of patients with each other and with caregivers
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World's Most Therapeutic Robot certified by Guinness World Records
PARO can learn to behave in a way that the user prefers and to respond to its new name. For example, if you stroke it every time you touch it, PARO will remember your previous action and try to repeat that action to be stroked. If you hit it, PARO remembers its previous action and tries not to do that action.
t moves and response to your touch there is a musculature apparent in its face that conspires to give it a real "living" feel.
How Doll Therapy Can Help Those with Alzheimer’s or Dementia?
Some caregivers try to ease the burden by giving loved ones lifelike dolls to care for and love. The dolls can become an integral part of a senior’s life, as caring for the doll becomes a major part of their day to day responsibilities. This type of therapy is also said to bring back some happy memories of early parenthood and help make seniors feel needed and useful.
cons
Some families find it upsetting to see their loved ones treated like children, calling doll therapy “demeaning and patronizing.”
Others find it confusing to see their parent care for a doll and feel it replicates a security blanket, masking behavioral issues rather than facing them head on.
The first idea my group thought of was an app similar to Talking Tom to solve the problem of being bored and needing entertainment.
With the idea of taking care of a pet.
allowing the user to feel in control and to feel less lonely
As the pet would need someone to take care of and feed/take to the toilet/entertain etc.
We spoke about how we could make our own version of a talking tom so we don't copy something that already exists.
This was our initial thoughts.
hu
We all spoke and also came up with an idea of a puzzle.
We decided on the following outcome:
As someone with dementia, I want to play a puzzle, so I can feel less bored and feel fulfilled.
As a carer, I want to be able to customise puzzle pictures for the dementia patient so they can create a memorable connection.
LARRY's
XD sketches, for a puzzle app.
With more research, we found that having too much choice overwhelms them so having a limited number of puzzle options available such as 4 would be better. Also visually the app should have large, coloured icons, appropriate font and font size friendly to the eye.
feedback on our initial ideas.
BLUE
BLUE. Intellectual.
Positive:
Intelligence, communication, trust, efficiency, serenity, duty, logic, coolness, reflection, calm.
Negative:
Coldness, aloofness, lack of emotion, unfriendliness.
Blue is the colour of the mind and is essentially soothing; it affects us mentally, rather than the physical reaction we have to red. Strong blues will stimulate clear thought and lighter, soft blues will calm the mind and aid concentration. Consequently it is serene and mentally calming. It is the colour of clear communication. Blue objects do not appear to be as close to us as red ones. Time and again in research, blue is the world's favourite colour. However, it can be perceived as cold, unemotional and unfriendly.
Forget me not flowers.
MY LAPTOP SCREEN BROKE
IF SOMEONE GAVE ME £469.20 I COULD HAVE GOTTEN IT FIXED HOWEVER I DID NOT HAVE THAT MUCH MONEY AT THE TIME.
THEREFORE I COULDNT DO ANYTHING DIGITAL.
HOWEVER, I DID SKECK OUT CONCEPTS AND ALSO BUILT THE PHYSICAL CARD GAME WITH CARD AND SPRAY MOUNT AND A SCALPEL.
HERE ARE MY SKECKBOOK PAGES.
TITLE
I worked with Owen to produce a 3D version of my idea/ sketches.
So it's a physical toy that would move have various expressions and emotions for the dementia person to take care of.
More ideas within the group
Our research
This will later help our with the design for our cards.
which colours we should look at and what kind of font size works for our target.
Looking into materials too.
Gabriel's idea.
His idea to use music to entertain the user.
Heres the initial design of the miss match website .
I told Rahima she should work with larry on the website as it would help her visually.
As the initial design does not look visually appealing.
First presentation
Following the feedback, Steve told us to select one idea and run with that.
The group unanimously agreed to run with Missed Match as it was the idea that received the most praise.
With the idea, we could also create physical mockups.
I and Rahima thought it would be nice to try to get some primary feedback.
so we looked for some old peoples home and tried to see if it was possible to try test out the idea.
Unfortunately due to privacy concerns, it was not possible as we would have to ask for personal pictures.
We may not be able to fully test out our idea but we know it can work for a group.
Steve said :
"We can't solve this problem for everyone we are still helping a number of people because the idea can work."
DEVELOPMENT
We went ahead and started working with the card idea
DEVELOPMENT
Rahima sent me some images to use for the physical mock-up to make physically.
Owen made a new logo and packaging design for us using the theme of the forget me not flowers:
with the images she sent me this is how you would play:
One of the games has information to help create a conversation with their loved ones, about memories.
The other is more on the entertaining side
I then began to create the physical
cards
Net.
I asked Rahima to help me digitally make the nets for the cards.
The physical outcome.
the net wasn't 100% accurate.
The final pitch
launch campaign visual for our products/service
Our current copy reads :
'Missed Match' Tagline 'Missed a Memory?'
the tagline can come across a bit rude
as some users can't remember their actual memories.
So it may be appropriate to change it to something more friendly.